A Treatise on Battlegrounds Redux
A few weeks ago, I wrote a post with some tips on winning battlegrounds. While it generally got good reviews from regular readers and followers on Twitter, it’s come to my attention that so much more needs to be done. If you’re a PvPer, feel free to spread these tips around to the folks in your BG. Go ahead and take credit for them too, I don’t much care. But if it means more wins in the battlegrounds, quieter BG channels and some honor (and rep, if you’re an achievement whore like myself), I’m all for the dissemination of knowledge.
Today, we’ll look at each BG’s individual objectives. Why? Shouldn’t this be known already? Well…yes. But it clearly isn’t by a large number of BG participants. So I wanted to put this out there for the newer members to the PvP scene.
Warsong Gulch
Warsong Gulch, or WSG as it’s more commonly known as, is your basic Capture the Flag game. The Alliance base is to the north of the map and the Horde is to the south. They’re set up almost identically to each other with the flag in the back of the main room, or FR for Flag Room. The objective is to capture the enemy’s flag when they do not have yours.
Let me repeat that last part: When they do NOT have yours.
If the enemy has your flag, you will not be able to capture theirs and vice versa, obviously. Killing the flag carrier is a priority. This means anyone on offense should be killing their flag carrier and not randomly fighting scrubs in the middle of the map. Honor Kills are not the way to fame and glory. Winning BGs is. The HKs will come with time, particularly if you start amassing wins. So stop fighting in the middle. Please. Think of the baby seals. Whom I will club if people keep fighting in the middle.
Ahem. Sorry. Sore point with me right there. Where were we?
Ah yes, capturing flags. A team must capture the flag of the opposing team 3 times to achieve a WSG victory. Capturing the flag also increases your rep with that BGs faction (Silverwing Sentinels for Alliance or Warsong Outriders for the Horde). This is really only good to know if you’re going for the Battlemaster title (which requires exalted with the 3 main BG factions. Good luck with that.).
Either way, it’s not difficult. Kill the other team’s flag carrier and protect your own. And don’t fight in the middle lest you incur Arrens’ wrath. Next!
Arathi Basin
AB is one of my personal favorites, especially if everyone works together as a team. The objective (which will change slightly in 3.2) is to achieve 2000 resources before the other team. To achieve resources, a team must capture nodes. The more nodes a team has, the faster they gather resources. The 5 nodes include Stables, Farm, Blacksmith, Lumber Mill and Gold Mine (ST, Farm, BS, LM or GM in Basin lexicon). If you’re fortunate enough to be on a team that can capture and defend all 5 nodes at once, you’re in luck. The AB match will last roughly 1 minute or so. If you’re not, it could take a while longer.
The key to winning AB is defense of nodes. If you race from the gates once the match starts and cap Farm only to ride off into the sunset picking a fight with someone on the road to LM, do us both a favor, won’t you? Shoot yourself with a shadowbolt. Because I will hate you. Instead, if you cap a node, have the good common courtesy to defend it. Ask a friend to stick around with you so you can chat and D up together. If you see the opposing team coming towards you, call it out in /bg. And wait for them to come to you. Never, ever, ever leave your post. Fight on the flag.
“But Uncle Arrens, there’s guys with red names coming to me! I wanna close the gap!” Oh, you beautiful fool. Don’t. Just sit tight. Why? Let’s say you and your defending teammate that you’ve been discussing the weather in Arathi in /say run off to go smack that idiot Death Knight around. You’re about 40 yards or so away from the flag. What you failed to notice was the stealthed druid behind the DK who is now ninjaing the flag. Had you sat tight, you could have still smacked the DK around, but also tapped the druid, thus preventing him from taking one of your key nodes.
So let’s review AB: Get more nodes than the other team, defend those nodes, call out incomings and fight on the flag, not away from them. Enjoy your victory.
Eye of the Storm
EotS is almost exactly like AB except it has a capture the flag component as well. Four bases are there for the taking: Mage Tower (MT), Draenei Ruins (DR), Fel Reaver Ruins (FR) and Blood Elf Tower (BE or BET). Each base is in the 4 corners of the map. In the center is a flag that can be taken and placed at a base your team holds.
For example, let’s say your team holds MT and DR. You capture the flag and take it to MT. On top of the resources you’re gathering from holding those 2 bases, capturing the flag will automatically grant your team another 100 resources. Like AB, the first team to 2000 wins.
But like the 2 aforementioned BGs, there’s a strategy here. If you’re team is able to capture all 4 bases, forget the flag. Let the other team have it. They have no where to turn it in. If your team has only 3 nodes, forget about the flag. They won’t be able to recover the loss of resources because bases are greater than the flag.
However! If your team is only able to capture 2 bases, fight for that flag. If you grab a flag and notice a whole bunch of red names in the middle, hang on to it near your captured base before turning it in. Let your team get a few folks in the center so they can get the next flag.
Also, stop fighting on the roads. It’s stupid, senseless and allows stealthers to go into your captured bases and tap it.
Alterac Valley
AV combines the best of PvE & PvP requirements. To win, one team must kill the other team’s NPC leader (Vanndar Stormpike or Drek’thar) first. But wait, there’s more! There are bases that must be destroyed along the way. And graveyards that must be captured. Why? Without destroying the bases first, the leaders get some pretty incredible buffs. 50% increase in damage and health is a pretty serious whooping you’re going to take without those buildings destroyed. Plus, destroying the buildings (Stonehearth Bunker, Icewing Bunker, Dun Baldar North, Dun Baldar South and Stormpike Aid Station for Horde. Tower Point, Iceblood Garrison, East Frostwolf Tower, West Frostwolf Tower and the Frostwolf Relief Hut for the Alliance) will grant an enormous boost to honor. There are also 2 NPCs that need to die before the main boss, one for each faction. Balinda is the Alliance mage that the Horde needs to kill and Galvangar is the Horde blademaster that the Alliance must stomp.
There is also a resource component to AV. For each base you destroy, the opposing team loses resources. There are mines near each starting area that can be taken to increase your resources. The first team to reach 0 resources loses. This is only a viable option if you’re in what’s known as a “turtle”. A turtle refers to a slow moving battle where one side has no clear advantage thus necessitating a gathering of resources. The only way to gather resources in AV is to cap both mines. This is not advised. Instead, I highly recommend destroying bases (which includes defending them for the 3 minutes until they go kaboom) and going back to recap bases the other team has taken from your side (before they go kaboom).
Teamwork: It’s not just for professional sports.
Strand of the Ancients
SotA is the newest BG to be introduced in Wrath of the Lich King. The premise is to use siege engines to knock down walls and get to the Titan Relic that’s currently housed behind the main wall in the back center of the map. As it stands now, the Horde always start on defense while Alliance gets a nice, calm boat ride before they get to jump into vehicles to knock down said walls. They have 10 minutes to do it and touch the Titan Relic before the Horde goes on the offensive. If the Horde gets to the relic in less time than it took the Alliance, the Horde wins.
The only viable strategy is to agree beforehand which walls to knock down and charge. If half the team goes for one wall and the other half goes for another, it will take twice as long to get it done. Defend the siege vehicles (if you’re on offense, otherwise target the living hell out of them first) and go touch something titany. And relicy.
So there you have it. The five battlegrounds in a small (ok, not really), concise (maybe not) post.
And if you’ve gained nothing from this, here’s the TL;DR version: STOP FIGHTING ON THE GODDAMN ROADS!


I noticed a significant impact in our victories after taking your advice from the last post.
I’ve been spreading the knowledge around and it seems (generally) to be catching on pretty well. We’ve still got he occasional moron who fights all the way down the road from one side to the other and then solo-attacks an AB node with 6 people defending it, and then laying down the QQ for not having help. But, those are the only that my heals mysteriously “miss” on when I cast them. “I don’t know what happened, man. I told it to heal you, but it didn’t work. No, I don’t know who it was that Starfired the gnome when you needed heals. /innocentwhistle”
WSG mid-field battles suck. It seems everyone turns to doing just that right after we cap the flag for the second time. There we stand, 2-0 ready for a perfect victory, and everyon decides it’s time to farm honor. Alliance comes back to capture a flag, but nobody cares because we’ve still got a lead. Alliance grabs a second flag, but nobody cares with how fast we got the first two. Alliance grabs the third flag and everyone panics to find him just as they realize that open field battle was just a mock defense to escort the EFC to victory.
I can’t wait for 3.2 to come along and slap the WSG turtles with a 20 minute timer too. Alliance turtles in their graveyard suck.
WSG and AB are the only BG’s that I am actively playing in right now because I know I’m pretty close to clueless on AV. Or rather, I was before I read your post about it here today.
I should probably look up an AV map to find out where all of these things are so that I can do something other than follow the masses and kill whoever I come in contact with.
For AV learning, it’s pretty simple. The first few matches, follow the large gaggle of people. They’ll be going to kill the NPC’s. (Since you’re Horde, that’d be Balinda then Van.) Once you figure they’re locations & methods down, your next step should be to follow those people that break off from the large gaggle. They’re likely going to cap SHB or IWB. Once that’s done, sit tight until the thing kabooms, then head north towards Van.
Also, if you don’t have it, I recommend getting DeadlyBossMods. It’ll show you how much time’s left on each area before it caps as well as how long you have until your side or the other wins the match.
But I liiiiike fighting in the middle! It’s so busy and there are so many people and it’s all bright and sparkly and oooo, shiny!
Honestly though, I’ve probably done every thing you’ve listed NOT to do when I BG. Mostly because I don’t do it very often. I do understand the basic premise behind all of the BG’s (except SoA, only done that one once, and it was over before I got to do much besides storm the beach and fire off a couple of guns), and I do my best to help where I can.
I tell ya what peeves me more than anything, people who just sit there and QQ about what’s not happening instead of trying to take charge and direct stuff. Just about every win I’ve ever participated in, no matter the BG, someone set a strategy in the very beginning, we followed it, and we won.
In learning the setup of say, AV, I find that it helps to treat it like a raid. Read up about where things are, what needs to be done where, get a basic lay of the land before even going in. It will be a lot of help when someone directs you to RH if you actually know where that is!
You missed a thing not to do for SotA. DON’T cap the southern graveyard, EVER!
Seriously, don’t do it, it’s a trap.